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Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. | Mimicry: You can mimic sounds you have heard including voices, but you speak -only- by using this trait. A Creature that hears the sounds you make can tell they are imitations with a successful Insight check opposed by your Deception check. |
Health(Hit Points) | ?? | Armor Class(Studded Leather) | 16 | Initiative | +4 |
Speed | 30 | Proficiency Bonus | +5 | Passive Perception | 20 |
Strength | 13 | Dexterity | 18 | Constitution | 12 |
Intelligence | 10 | Wisdom | 11 | Charisma | 14 |
Copper | 1 | Silver | 8 | Gold | 3,700 |
Platinum | 50 | Electrum | 2 |
Attack Bonus | +6 | Spell Save DC | 14 | Spell Slots | 2 |
Spell Levels | 1st, 2nd and 3rd | Cantrips Known | 3 | Spells Known | 6 (For the Basic only) |
(~) Acrobatics | +9 | Animal Handling | 0 |
(~) Arcana | +5 | (~) Athletics | +6 |
*(~) Deception | +7 // *(+12) | History | 0 |
* Insight | 0 // * (+5) | (~) Intimidation | +7 |
(~) Investigation | +5 | Medicine | 0 |
Nature | 0 | (~) Perception | +10 |
Performance | +2 | *(~) Persuasion | +7 // *(+12) |
Religion | 0 | (~) Sleight of Hand | +14 |
(~) Stealth | +14 | (~) Survival | +5 |
Strength | +1 | (~) Dexterity | +9 |
Constitution | +1 | (~) Intelligence | +5 |
(~) Wisdom | +5 | (~) Charisma | +7 |